Welcome to the second part of this rummy glossary series. I won’t delay with an introduction today so if you’re ready let’s begin.
Dead Cards: These are the cards that are no longer available to play as they are either discarded or melded into a player’s hand.
Deuce: A two of any suit or colour
Discard: After a player draws a card from the stock pile and then places it on the discard pile.
Fill: This is the card that helps to turn a combination into a matched set.
Go Out: This term refers to getting rid of the last card in your hand.
House Rules: House rules are usually different from the official game rules and house rules are always agreed upon before the games starts. They can include optional rules.
Matched Set: A matched set is three or more cards that can be melded together.
Meld: This is three or more cards of the same value or rank such as the 7 of hearts, 7 of clubs, 7 of diamonds, or three or more of the same suit in a sequence or consecutive order such as the 4 of clubs, 5 of clubs, 6 of clubs, or the 8 of hearts, 9 of hearts, ten of hearts, and Jack of hearts.
Round The Corner: This is a rule that allows the Ace to be in sequence with both the king and the deuce. This rule is often only deemed valid when aces are high.
Speculate: This is to pick up your opponents discard so that it will produce a combination instead of a meld.
Undercut: This is where you reduce your deadwood to equal or less than your opponents after they have knocked.
Wild Discard: A wild discard is a completely unsafe discard but this sometimes become necessary in order to win the game.
Well that’s it for the rummy glossary. Hopefully you were already familiar with most of these terms but if not then hopefully you have learned something new also.
Until next time,
Deal Those Cards,


